Neill’s Indie Games
Main Games Portfolio
- Negentropical Galaxy: Mostly Complete (~90%, No Ending) - JavaScript, Blender, Bosca
- 2D retro space game, led team in a 9-week jam, Blender 3D sprites, procedural audio, polished UI/UX—proud achievement.
- Cobra Kai Never Dies: Live (~20%, 1 Level) - JavaScript, Blender, Unity (assumed)
- Karate Kid & Cobra Kai-inspired 2D sidescroller, live early build with Blender 3D spritesheets, strong UI/UX—high potential.
- Help Morgan Fly: Complete (~100%, 1-Day Jam) - JavaScript, Blender, Traktion, Spitfire Labs
- 2D chat flyer with Blender art, live-streamed with 100+ players, quality audio—rapid development and engagement.
- !DropBear Chat Game: Complete (~100%) - JavaScript, Blender
- Outback-themed 2D chat game with streamer integration, Blender 3D sprites—effective real-time interactivity.
- Day Of The Dog: Complete (100%) - JavaScript, Unity (assumed)
- 2D sidescrolling browser game with external art, functional level design, decent UI/UX—early programming showcase.
- Brassbound Oceanica One: Basic (~40%, Simple Level) - JavaScript, Bosca
- 2D steampunk ocean sidescroller with external art, procedural audio, strong UI/UX—in progress with promising mechanics.
Games Archive (Blog)
Dev Portfolio (Secondary)
- Under the Sea Pirate Cove: Live, Broken (~10%) - Three.js, React Three Fiber, Blender
- 3D diorama with skeleton gnome in a bottle, strong Blender work, audio background, 360 view—live but requires fixes.
- Various Unity WebGL Games: Mostly Demos (~50% avg, Lost) - Unity, Blender (Jurassic)
- Learning demos plus a unique Jurassic Park visualizer, lost to Unity hosting restructure—recovering locally.
- Loteria-Inspired Bingo: Basic (~30%, In Progress) - JavaScript, Blender (assumed)
- 2D multiplayer browser bingo, community art, solid website—in progress with strong potential, live target this week.
- Mer de Champigninos: Complete (~100%, Early Spline) - Spline Design App
- 3D adventure with alien mushrooms, morphing ship drone, treasure runes—original Spline art, early work.
- Capoeira Game: Early Prototype (~10%) - Three.js, React Three Fiber
- 3D prototype with a single character doing capoeira moves—early UI/UX focus, significant potential.
- Heart of Gold / Hitchhiker’s Guide: Early (~20%, Flyable Ship) - Three.js, Blender
- 3D ship flyer with basic stars/planets scene—solid website design, early development potential.
- Mountain King Trial: Prototype (~40%, 1 Lap Demo) - Unreal Engine, Blueprints, Unity (assumed assets)
- 3D racing time trial with scenic design, procedural engine sound, cutscenes—evolving prototype, large 1GB download.
Games Tracking Table
| Game Name | Progress | Tools | Details |
|---|---|---|---|
| Negentropical Galaxy | Mostly Complete (~90%, No Ending) | JavaScript, Blender, Bosca | 2D retro space game, led team (9-week jam), Blender 3D sprites, procedural audio, polished UI/UX, proud work |
| Cobra Kai Never Dies | Live (~20%, 1 Level) | JavaScript, Blender, Unity (assumed) | 2D sidescroller, Blender 3D spritesheets, live early build, strong UI/UX, high potential |
| Day Of The Dog | Complete (100%) | JavaScript, Unity (assumed) | 2D sidescroller, external art, functional level design, decent UI/UX—early programming showcase |
| Capoeira Game | Early Prototype (~10%) | Three.js, React Three Fiber | 3D prototype, single character with capoeira moves, early UI/UX focus, significant potential |
| !DropBear Chat Game | Complete (~100%) | JavaScript, Blender | 2D chat game, streamer integration, Blender 3D sprites—effective real-time interactivity |
| Brassbound Oceanica One | Basic (~40%, Simple Level) | JavaScript, Bosca | 2D steampunk ocean sidescroller, external art, procedural audio, strong UI/UX—in progress |
| Help Morgan Fly | Complete (~100%, 1-Day Jam) | JavaScript, Blender, Traktion, Spitfire Labs | 2D chat flyer, Blender art, 100+ players in live stream, quality audio—notable potential |
| Under the Sea Pirate Cove | Live, Broken (~10%) | Three.js, React Three Fiber, Blender | 3D diorama, skeleton gnome in bottle, strong Blender work, audio bg, 360 view—live but requires fixes |
| Mountain King Trial | Prototype (~40%, 1 Lap Demo) | Unreal Engine, Blueprints, Unity (assumed assets) | 3D racing time trial, scenic design, procedural sound, cutscenes—evolving prototype, 1GB download |
| Various Unity WebGL Games | Mostly Demos (~50% avg, Lost) | Unity, Blender (Jurassic) | Learning demos, unique Jurassic Park visualizer, lost to Unity hosting restructure—recovering locally |
| Heart of Gold / Hitchhiker’s | Early (~20%, Flyable Ship) | Three.js, Blender | 3D ship flyer, basic star/planet scene, solid website design—early development with potential |
| Loteria-Inspired Bingo | Basic (~30%, In Progress) | JavaScript, Blender (assumed) | 2D multiplayer browser bingo, community art, solid website—in progress with strong potential |
| Mer de Champigninos | Complete (~100%, Early Spline) | Spline Design App | 3D adventure, alien mushrooms, morphing ship drone, treasure runes, original Spline art—early work |